Being both a designer and a developer I know about all stages of the development process. This makes it easy for me share information and work together in a team. But it also allows me work on individual projects without compromising the quality of the final product.
If it’s possible, why not give it a shot. This is what drives me to improve myself and to help others. As I can’t stand sitting down for a long time, I’m always busy working on projects in my spare time to improve my skills or to break some new ground.
Give a man a fish and he can eat for a day, but give me a fineliner and some paper and I can doodle for weeks. By sketching each day I come up with great products and designs. The wireframes that I draw are even on par with computer generated variants.
I love to play and have fun. That’s why I always make sure that my work is also fun to see and use. Whenever it’s by a play on words or a quirky twist in a design. But while having fun is great I’ll only use it to support the main goal of the product.
My inspiration comes from the strangest of places now and then, but one thing I always do is trying to get the main point or concept behind the work. By doing this I can prevent copying and quickly gather the right tools and point of view for each project.
I’m able to use different programs like Blender, Netbeans and Illustrator. This allows me to take a flexibel team role and to switch between tasks with ease. It also gives me a chance to experiment as i’m not limited to using a single program.